UE4 - String To Enum
FText GetNetRoleEnumAsString(ENetRole::Type EnumValue)
{
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, TEXT("ENetRole"), true);
if(!EnumPtr) return NSLOCTEXT("Invalid","Invalid","Invalid");
return EnumPtr->GetDisplayNameText(EnumValue);
}
return FString : return EnumPtr->GetDisplayNameText(EnumValue).ToString();
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